It's worth noting that Hyper Offense is a very aggressive archetype, so you may have to make some fairly aggressive reads on your opponent and think a bit further ahead to create an advantage that you can press to get the win. Most variants of HO tend to put a heavy focus on one side of the attacking spectrum in order to completely overwhelm potential checks on the opposing team. ![]() As the name implies, HO has no defensive backbone, so it relies on sacking Pokémon and general offensive momentum instead. The general strategy with HO is to get entry hazards up on the field, then to proceed to continually apply immense pressure by hitting hard, switching more rarely than other archetypes, having multiple Pokémon with similar checks in order to break down those checks, and using setup moves like Swords Dance, Dragon Dance, Nasty Plot, and Agility. Hyper Offense (also known as HO) is a team archetype based around hard-hitting, usually fast (or slow with priority/boosting/other speed control) Pokémon. Note: This article assumes a certain level of knowledge, so if something doesn't make sense, check out the Stunfisk glossary! What is Hyper Offense? Mods may remove posts at their discretion.Ĭlick Here for All Links and Subs! Click Here to See the Wiki! Daily Post Schedule Day
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